ic2 machines exploding. In some cases, the machines might explode. ic2 machines exploding

 
 In some cases, the machines might explodeic2 machines exploding  I actually might use something other than geos now

1. TheHawk3672; Feb 27th 2022; TheHawk3672; Feb 27th 2022; Replies 0 Views 835. 7. Posts 45. Dully NotedThe Nuclear Reactor (and all the archetypes) of IC2 when only used for EU and within the scope of IC2 is actually pretty good. It grows very quickly and drops sticky resin when harvested. Bio generator works fine when going without stopping but when stopped It can store up to 30k eu and then It will explode basically any IC2 machine. What can I do to stop this? did the Batbox blow up? the power system. A copper wire can carry 8192EU/t for example and you could feed a mass fab any voltage level. Machine. If you upgrade it, you can hook-up your MV power coming from the MFE. 2] The /clone command is not working on machines and wires from the IC2 3 Replies, 6,454 Views, A year ago. g. I was once playing GT:NH and had just thrown up a cobblestone roof to keep the rain off. Power Tiers . Build another second reactor, this will be the main reactor 6. I solved it by using a batbox and the Flux Network. Does not having a proper documentation makes the mod more complex?. Luckily, configurable. With an MFE, it uses 2560. A state where the machines are rendered useless until the circuitry is repaired could've been better, and. As IndustrialCraft 2 (IC2) can only let Energy Units per tick (EU/t) reach 8192 EU/t (via an inverted EV. If you're feeling adventurous, you can make a nuclear reactor. It is the most powerful explosive in IndustrialCraft 2, and has a blast similar to a Nuclear Reactor meltdown. As the title says, after roughly 2 hours of play, with no changes to my power setup, my IC2 machines started exploding when I tried to use them. It generates (most) Overworld Ores into the Nether. This of course is happening just as I have a system of making UU-Matter for my Quantum armor . Based on a comment by an IC2 Classic Dev in August this appears to be a relatively new feature. "IC2 - Batbox exploding when connected to kinetic generator. The point of gregtech is to use the ic2 base systems (like the energy system) but it implements its own machine system with different sets of functions/tiers. Summary The Compressor is used to craft essential items for higher tier items and machines of IC2 including Carbon Plates, Advanced Alloy and Industrial Diamonds. Reduced advanced valve energy cost in TE smelter to 48k so it can be done by a basic machine; Updated French and Chinese localization (thanks Mazdallier, Ahtsm, PatchouliHina) Fixed issues with with some locales that use weird Latin letter upper/lower case mappings (e. 7 I had a ender bag with the basic ic2 machines, overclockers, remote ordering through a tesseract and ic2 crystals that charge. However, if I do 4 macerators running concurrently on a batbox, I get roughly 608 EU per operation. If you like things being nice to you after you create them, and skipping through the woods with engines smiling at you, choose TE. A simple example would be Macerator > Electric Furnace. A roughly 6. ago. I like how it makes your base unsafe with exploding machines, while also making loot chests unsafe with instant-death radioactive materials. However, unlike engines from the lower tiers a combustion engine requires water to maintain a safe temperature and will. 6. For example, IC2 machines such as the compressor don't handle the empty/full signal right due to the upgrade slots. You shouldn't really need them anyway. I've tried shift right clicking/right clicking/shift left clicking on the cable using the mekanism configurator, but still can't seem to get it to work. If you like things exploding and requiring rubber and complicated recipes, choose IC2. Tip #2: You can use Mekanism's Universal cables directly, that will take power from your box as EU/t and feed any machine on the line, either in the form of EU/t for IC2 machines or internally converted to RF/t for RF-accepting machines, without having to worry about power converters. 5 in fact. Macerator - 14 overclockers = 1441 EU/t 13 overclockers = 901 EU/t. If supplied with High Voltage or greater, the MFE will. In the past, mods like IC2 among others had machines that could explode if you supplied them with the wrong tier of voltage, and mods like Gregtech even had machines that could explode in the rain. IC2 is also particular about how you pick up the machines, requiring you to use a Wrench to safely dismantle them rather than smacking them with a pickaxe and getting only a blank Machine Frame. . Find IC2. We have wires and pipes to connect these machines. It grows very quickly and drops sticky resin when harvested. Main article: Energy Storage Upgrade (IndustrialCraft 2) Energy Storage Upgrades increase the internal Energy Units (EU) buffer of machines by 10,000 EU and are crafted like so: Energy Storage Upgrades add 10,000 EU per upgrade to a machine's internal buffer. The power output varies wildly depending on the type you make and whether you get into the super-heated-steam route, but for the sake of argument, say 250eu/t -> 1200 eu/t (and much. The thing about IC2 is that its the E-Net itself that does the exploding, and while we do register with the net, I think we tend to directly push power into the receiver via the interface (Java) directly. likewire if you go for a quick fix, it might go wrong- you should do it properly and take your time. 1 Page 1 of 2; 2; Mark All as Read. I used to play Minecraft with Industrialcraft and if I connected an MFSU to a 32 EU / T cable and kp a Matter producer then the cable exploded or a small machine like an electric oven. I’ve noticed a significant decline in quality to match the increase in prices. A typical basic machine uses 600 gJ every second - less for low power machines like the Oxygen Sealer, more for high power machines like the Electric Furnace. Any help or direction would be appreciated, thank you! Reactor (or other RF Power Source) connects to an Energy Cube. I haven't played any Modpacks since early 1. The only ways to remove an IC2 machine without breaking it at 100% certainty are an electric wrench on lossless, an omniwrench, or a wrench turtle. Process spent uranium fuel rods into tiny bits of plutonium 3. However, to move the items from one to the other, they need to be pulled out of one specific side from the Macerator, and the pumped into a specific side of the Furnace. Battery boxes can accept any voltage without exploding. Cables exploding, machines exploding, packets getting added together, but you don't get that in many other power systems. 7. I built the Replicator a few days ago, connected it to my MFE with a glass fibre cable and found that I needed to build a scanner and Pattern Storage. And I would like something that was from IC2, machines exploding if incorrect. They only explode if you don't cool them enough, or extract all the power. IC2: { { {id}}} The Induction Furnace is an advanced version of the Electric Furnace. Jun 7th 2015 #21; Before we keep throwing things in that already said. 4. I don't think IC2 explosions are that bad anymore. . EU is a much more involved system than FE/RF. The real unique feature of IC2 (even exp) is that energy gets sended/injected by a seperate network which does everything for the generators/receivers and cables only are used for pathfinding + features (burning/shocking) That includes also the explosions. Not sure where we could post suggestions, but it would be nice to have more tooltip info like transfer rate on cables. This is using DW20 1. If the storage is full, the generators stop producing power and using fuel. 97IC2 fixes most of these problems) There's no reason to think the IC2 machines will suddenly overload and explode (Nuclear Reactor being the exception to this rule), if they're gonna explode, they'll explode when. It doesn't have the complexities that IC2's Reactor has, but it's a lot more dangerous and can put out insane amounts of Redstone Flux (RF). I've made us a Google Doc sheet comparing EU/t consumption, length of operation and total EU consumption for the overclocked IC2 machines. A bygone from the age where you didn't need to hammer metal or cut cable to make machines. Like honestly, just turn machine explosions off if you play either mod. Industrial Engineering. It also is used to refill Fuel Cans and Jetpacks. IC2. For other uses, see Generator. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. g. tl;dr if people get more stuff more efficiently, they generaly dont 'stop' they just keep going and then demand a use for all the stuff they hoarded. If you like crystals that actually grow when you see them, choose Factorization. It is the most basic machine for electrical generation that can be upgraded. The Transfomer Upgrade really works like a Transformer: every Upgrade increases the amount of EU the machine can take in before exploding. The Recycler is an IndustrialCraft2 machine that can recycle almost any block or item, destroying the block or item in the process. Energy []. This allows for lower-tier machinery to be directly powered. My goal is to then give them, my players, familiar starting ground, but options to expand and grow. It is most often used in Nuclear Reactors to keep them from exploding, but also extends to IC2 Upgrades and Hydration Cells as well. lynxx131 commented on Aug 26, 2017. I thought Electrical engines weren't supposed to explode? (It even says it on the wiki!) My power setup was:Get an IC2 Mass Fab/Replicator setup asap. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. No problem. What this does is pull items out of the input chest and send them into the network, provided that those items have a valid destination. The Mass Fabricator is a Power Tier 3 machine, meaning it can accept up to 512 EU/p. (With Config Options) Crop Harvester. You now just need to ensure the sum of Eus being generated is not greater then what a machine or storage unit accepts; greater eu causes the machine to explode. As compressor is a basic machine, it has an internal power storage and upgrades can be applied to it. 6. Most other power systems are plug and play, but you actually have to think about IC2 power, which is why I like it the most. 12 with over 650 quests to guide you along the way. Powering a machine or storage unit with too much EU/t will result in the machine exploding. Machine Block. When the machines aren't running at full power, they get very loud because the sound code in IC2 is shit. 12 as an IC2 addon, with the development split into 2 main phases: 1) Adding non-machinery content, and 2) Adding machines. Despite the recall of nearly 3 million washing machines by Korean company Samsung, a rash of explosions continues. It can convert oil or fuel into MJ at a rate of 3MJ/t and 6MJ/t respectively, making it the most powerful of the three buildcraft engines. Crafting The Compressor is a component of the Recycler. (Although I hear that 1. RotaryCraft is even more glaring, as nearly every machine requires that a player manage the multidimensional power system and one of my core design tenets is the problem-solving that results from that. 10+, just use TATW. The result would be 6x 32EU/t, and machines that can only accept 32 EU/p had no issues with it. I would say as long the generaly care need for the machines are there (based on that what you gain) then +x3 is not op. For example, trying to power a Macerator (tier 1) with 128 EU/t (tier 2) will result in the Macerator exploding, destroying it. It supports Charge from Factorization, EU from IndustrialCraft 2, MJ from BuildCraft, Steam. IC2 batteries (of suitable tiers) can be charged in Galacticraft Energy Storage Module and Energy Storage Cluster and can power Galacticraft machines, and the other way around. The benefits of this device compared to the Iron Furnace are that the Electric Furnace is faster, and being an IC2 machine, can be overclocked. It has JEI support, but enough edge-case mechanics that its hard to convey them in JEI, so you will be looking at an online wiki a fair bit too. DeliciousOmurice • 5 yr. Keep in mind that IC2 generation is typically only 1 amp, therefore the Transformer should be in Step-Down mode. hide. ago. 7 version of IC2, updated it to run on 1. 6, after Alblaka (original dev) had been missing for about a year. tonalom, Oct 30, 2018 #2. IC2 has micro crafting, good progression, and an interesting nuclear system. However in recent…I like having my machines process at blazing fast speeds, so eventually I work up to filling 4 MFSUs and feeding them all into an EV transformer on fixed step-up powering all of my IC2 machines. If machine input and output need to happen on different sides (e. I'm hoping that only having 512-EU packets in the wires, and handling them inside the machine with Transformer. The harder way, thorium breeder+IC2 nuclear. Watson 777 · 1/29/2013. Its sole purpose is to turn Water Cells into Electrolyzed Water Cells. It has always tried to emulate real life, and the recent changes even more so. This mod can also be used to power huge structures from other mods, including Industrial Craft 2,. Why did this explode? 11 15 comments Best Add a Comment That_Batman • 10 yr. Mod. There's some complaints on the thread recently so I don't know if it still works. Perhaps drag from the air is causing undue friction? Sounds like you just cobble the wings together with a crude hammer and an anvil made out of cobble. If you want an IC2 inspired mod that can be powered by your usual RF sources, go for. Nuclear reactors are very valuable, have enormous energy-producing potential, and without a doubt have a steep learning curve. If I were to take out the ONE thing from the ICY. Then put the programmed TFBP into the Terraformer by right-clicking it with the TFBP equipped and watch it do what it can do best: TERRAFORM . Are there any good choices of creative, early-game IC2 power so that I can at least run a few 32 EU/t machines at once? I tried the SemiFluid, and it turns out that only the Gregtech version can run off Creosote Oil, and even then it only produces 8 EU/t. Discuss advanced mechanics of IC² here. Need Help! Hi. Just an idea (not tried that), if I'm not mistaken, IC2 machines can take power from several cables at once, so you could have several, non connecting glass fibre cables (color them to prevent them from. Hey guys! Today I experiment with IC2 a little bit. maintenance-free, non-exploding IC2 reactors and also power sources based on Calculator "plugs. drcrazy mentioned this issue on Sep 6, 2017. Use your preferred RF cables to charge the cube and then either place IC2 machines directly next to the cube or run IC2 cables out from the cube. 97IC2 fixes most of these problems) There's no reason to think the IC2 machines will suddenly overload and explode (Nuclear Reactor being the exception to this rule), if they're gonna explode, they'll explode when. IndustrialCraft2: How to Stop MFE From Overloading Machi…In IC2 experimental (1. The Macerator receives 2 separate 32 EU packets every tick: No packet exceeds 32 EU so it is safe voltage wise, and since it received two packets it is getting a total of 64 EU/t. It's a death by a thousand cuts problem. You can as well reuse older TFBPs, by just placing them into the crafting grid, so they will become empty again. The metal former has three modes which can replace the forge hammer and snips and will make automation easier. Try moving the ic2 machines further into the chunk. Coal Cells and Biofuel Cells from Bio Cells. The same fuel rod recipe doesn't show in FTB Beyond either. With a vanilla furnace, you pull the cooked stuff from the bottom, load raw stuff from the top, & add fuel from the sides. Suppose RF is also dying for the newer versions though, it would be Tesla or Forge Energy people would want instead. So an insulated copper cable carrying 384 EU/t over 10 Blocks is actually carrying 12*32 EU. This page is a combination of 3 different pages which are linked at the bottom. 7 comments. I think. You have to use some kind of wire that convert one to the other. this reactor. Thats all i have to say. I've always thought that Mekanism Univeral cables could connect to ic2 machines/batboxes, but I can't seem to get it to connect. Minecraft 1. Any suggestions on how to go about setting up a reliable power supply would be helpful. But I have created a UU Generator by using 5 HV solar arrays on top of 5 MFSU storage units that feed directly into the mass fab and then another 5 HV solar array with 5 MFSU storage units that has 3x hv cable that goes between mass fab units to provide extra power. Id wager that ic2 machines can be about the fastest way to process sheer volume. There's some complaints on the thread recently so I don't know if it still works. BC machines don't "randomly explode". Though, to understand IC2, you need to understand a. Until something as simple as solar power gets into other mods, I don't see Industrial Craft dying. You can find it here: [IC2 Exp][1. In the case of IC2, a core component of its gameplay is the tiering of power generation, and the management of production and consumption voltages. There is also a block cutting machine that can take a block of say iron and give you 9 plates in one go. wired to other storage blocks) can be used to avoid cable loss on lengthy transmission lines; however, the material cost of crafting another storage block may well outweigh the extra 1 or 2 EU per packet you would otherwise lose. This ran fine until I added a solar panel to the top of the batbox, then the last machine, the extractor exploded! newgirlde • 4 yr. 4 stuff) machine and wire explosions have been disabled because the dev(s) are still working on the system and/or it is somewhat buggy (wires can transfer mostly unlimited power for example) The machines never randomly explode. However, if you upgrade your wrench into an Electric Wrench, and toggle it to loss-less mode (this mode removed since IC2 v2. 1) Most effective use of seeds for crossbreeding. The interest is what you do with the machines. Craft = craft things. It has it's own power system and some quirks that some players might not like (machines breaking when not picket up wiht a wrench, machines exploding when given wrong tier of power). The idea of wires and machines exploding is one I hate. 16 32 EU Packets every tick could go through 10 blocks of less lossy Copper or Tin Cables and only lose 2 EU/t per packet, but with 16 packets that's a loss of 32 EU/t. 4. Images. tile. Ic2 does have it's uses. It's vaguely useful, but outclassed by coke ovens+semifluid generator if you really must use a tree farm to produce EU. The IndustrialCraft2 mod is a great place to begin the Tekkit experience, and a major reason for this is the Macerator. #1. [ic2-poolthread-20/WARN] [ic2. All the numbers used were pulled directly from the game. . Holding M and Right clicking changes the mode. Chezzik Active Member. That said, at 120 EU/t, you're in the range of medium voltage. It is available at the usual place. In some cases, the machines might explode. Aug 31st 2013 #1; Hello there guys, got a question for you today. WITHOUT NATIVE RF SUPPORT! : r/feedthebeast. Chunk Loader. On each side place an Immersive HV Connector. The ME drives are right next to the controller and the crafting cube is also about 10 blocks away. Running Tekkit Legends 1. There likely isn't a config for it. . The Chunk Loader is a device that forces arbitrary chunks to remain loaded even when players are absent. It's made by one of the IC2 developers and allows you to use RF in IC2 machines directly. Title; Author; Date; Replies; Reactions; Views; Last Reply;. IC2 has a "contriversial" feature that machines have different power tiers (and they explode if connected to a higher tier). If you just plug and play (which is mechanism) then it is op. Really appreciate your work that you are doing. All 4 are connected behind by copper cable, at the end of the cable on the generator side is a batbox. It can be triggered using a Flint and Steel , Redstone, or another explosion (an adjacent Nuke, TNT, etc. Because of #1 and the obscurity and difficulty of the IC2 eNet API (or at least, for outsiders, from what I understand), there is little Intermod Compatibility which includes IC2. . IC2 Reactor keeps blowing up my IC2 machines. I tried using transformers and bat-boxes, but the machines still blew up. 2. I don't care even if it makes it run slower. Hey just wanted to say that I am really happy to see the mod being updated. Realistic Explosives. Official Post. 89 - flying. Process spent uranium fuel rods into tiny bits of plutonium 3. ago I'm not sure if you're aware of this already, but in IC2 lately, the concept of EU/p is gone now. CryptoThe Mass Fabricator is a high end machine capable of accepting up to 512 EU/t without exploding. As cells decay inside the reactor, they produce heat. The Generator is a machine added by IndustrialCraft 2. the proposed system in the experimental version is a violation of everything that i know about electricity. IC2 Experimental began in 1. First off, EU operates on a packet system. The machines exploding with higher voltage is maybe a tad overdone. This will increase the speed that the plants grow at. WITHOUT NATIVE RF SUPPORT! : r/feedthebeast. Equipping the Hazmat Suit is necessary to avoid radiation damage while holding radioactive items. Only if you enjoy playing it (which you probably dont, wrenches and machine exploding completely ruin the mod for me), thermal is easier and you can do more stuff. RF to EU conversions are becoming less and less common in RF style mods and default modpacks because it's become more and more obvious that the ancient 1 4 RF = 4 1 EU conversion isn't balanced for modern, power creeped RF/FE. 0. Semifluid. r/feedthebeast. Advanced Machines Addon for 1. 6. 2 Beta 2 1,343 Replies, 1,138,469 Views, 12 years ago [Addon v1. Very few machines can accept anything beyond an RE-Battery. - IC2's energy network is compatible with GT's. As IndustrialCraft 2 (IC2) can only let Energy Units per tick (EU/t) reach 8192 EU/t (via an inverted EV. Low power output that can be used to run basic IC2 machines. It's simply the best way to power stuff without human intervention unless you want to have an enormous base with trains, rails, trees, boilers, laggy nether lava pumps or others things all. Run your machine with 6 over clockers and then with then and consider if the speed gain is really worth the amount of hassle involved. If you have a cable that removes 1 EU from a packet every 5 blocks, sending two packets of 256 EU each instead of one of 512 EU gives you a loss of 2EU / 5 blocks. In the experimental branch, these six batboxes will instead cause a power flow of 1x 192 EU/t in that cable. ini in the config folder. And BTW, I don't hate the idea of exploding machines, I just think it adds very little to the gameplay. Note that: GregTech machines not mined with a wrench will not be dropped. 2. Is there anyway to tell with gregtech machines? or is there a way to know how many overclockers I can put in a machine without going over the 8k eu/tick limit i can feed the machines ?The Electrolyzer is an Industrial Craft 2 machine. Exploding mechanisms. Just so you guys know. It makes complete sense and if you play with your eyes open you can avoid it. 6. Note that the MFE unit stores 15 times the power. (RF -> Greg-EU) Add a GregTech "Pneumatic upgrade" to GT machines/Battery Buffers, then. Jul 29, 2019 1,181 0 1. Block Cutting Blade. IC2 machines all sides are in, & you can use an upgrade to choose which side to auto eject from, so you could use 1 interface to push crafting pattern recipes & accept the finished product. Explosions are disabled in vanilla ic2 at the moment while they rework the powernet. It will also output 128 EU/t through its dotted side, that will cause Tier 1 machinery to explode violently. I found the following in the server log. My main power supply in IC2 is a huge solar panel plant (around 900 panels). As you can see, the cut-off point is 13 overclockers for the furnace, 10 for the recycler and 16 for the rest. According to what I found on google, it was because the BatBox can't allow an input greater than its output (32EU/t). 419K subscribers in the feedthebeast community. It would explode instantly. The author believes his class should visit the science museum’s second floor. That's needless. ' For the quarry in buildcraft 2 - see this . Giving them a machine that has unlabeled buttons, missing slots and, as a result. 10. 10 mods in that pack however, from what I do know, the main source of going between those two power systems in the past has been Immersive Engineering, which that pack does not include, so I'm leaning towards that you will need an EU power source, and I'd suggest also energy storage, just because of. You really need to do a bit of everything as you go through E2E. 49 of the modpack and had the same issue on. The Rotary Macerator is an upgraded version of the Macerator. Some. Type. If you like crystals that actually grow when you see them, choose Factorization. I have personally never managed to burn a wire by accident. Let's be honest, we pretty much all use universal cables to get. Explosions are disabled in vanilla ic2 at the moment while they rework the. Yeah an IC2 mass fabricator is what I had in mind, so hypothetically IC2 is the only mod necessary to get a nuclear reactor perpetual motion machine, though you may want some mods to help with logistics and redstone. Kinda defeats a large part of IC2 though, hence why i am wanting to just balance it out a bit, to make some of the power generation. 7. The MFSU outputs from the side with the orange dot. If a machine is given more power than the tier it can handle then it explodes. However, if you upgrade your wrench into an Electric Wrench, and toggle it to loss-less mode (this mode removed since IC2 v2. Just make sure your set up actually is correct. It is most similar to the SI derived unit Joule. 8. Just use the cables you want with the machines you want and it'll work. ini file, as all the machine recipes are shaped, by using it like you use the machine files. I made a reactor recently, and filled it with coolant and the uranium fuel rods, and started it. Canning Machine; Macerator; Advanced Machine Casing; Thermal Centrifuge. We do have advanced machines now thanx to alblaka. I have 4 generators and they are all connected to a batbox. 32 EU/t before exploding When fully charged, the extractor can exhibit the separating power of almost -760 Gibbl! HAYOIt is the base for most IC2 Machines, items and tools. Immersive engineering wire should convert correctly. Summary The Compressor is used to craft essential items for higher tier items and machines of IC2 including Carbon Plates, Advanced Alloy and Industrial Diamonds. So if you wanted to use IC2 machines (which with overclock upgrades can get insanely fast) but generate RF with all the nice RF generation options, that should be doable. IC2 or Gregtech machines), you will need to use a Satellite to input items. Energy The Compressor needs an input of. 9! WITHOUT NATIVE RF SUPPORT! Hilarious, you sure got us good! I just love that the IC2 devs put time and effort into making a working prototype of IC2-RF as a hilarious joke instead of actually fixing their e-net that has been broken for years. I'm having trouble working with IC2 in the Direwolf20 1. Water Mills. Same as Machine Exploding. Edit Edit source View history Talk (0) Trending pages. If you want to focus on one right now, I'd say that Immersive Engineering has a lot of low cost solutions to item movement and power, as well as working well with other mods. The big ones are: Losing machines when they explode or are mined with a pickaxe. Like other machines, there are two ways to provide the Extractor with Energy:. The BatBox is a Tier 1 energy storage device. This mode allows people to build IC2 Energy Systems without exploding machines. 8. CryptoHow to switch modules with the Modular Storage Block in RFTools? There is a button that says "Cycle to the next storage module" that I can't click on, despite having another Storage Module crafted. , an LV Solar Array + a normal Generator on the same line as. TE addons make it a lot more fun (adding armor, weapons, reactor) so I would say standalone IC2 is better, but TE with all of its addon mods has a higher potential. It still contains bugs, but it should be mostly working. Connecting the power before you apply the upgrade will result in the machine's explosion. I was once playing GT:NH and had just thrown up a cobblestone roof to keep the rain off. Lemming always said it could have tiers, but it never did past transmission limits. Night Vision will take ~10-15 seconds to fade after being turned off. It might still matter to Immersive Engineering and Logistics Pipes function. With stock IC2 machines you are paying a little extra for convenience and on demand crafting. 222), you are guaranteed to get your machines back no matter what, at a cost of 9000 EU per operation. So for example, a solar panel generates 1 eu per tick. Yes, as IC2 also uses the ini files for adding nearly all of the crafting recipes (the only ones that don't are things like the quantum suit dying recipes). It has always tried to emulate real life, and the recent changes even more so. cindylo. In the past, mods like IC2 among others had machines that could explode if you supplied them with the wrong tier of voltage, and mods like Gregtech even had machines that could explode in the rain. (please test this before destroying your base, as it could change with a patch. • 3 mo. 8, there is a 30% chance that a wrenched machine will break, dropping a Basic Machine Casing or Advanced Machine Casing as per the one used to craft the machine. Server Owner. It is the most basic machine for. So when my ores come in and flow thru these three machines all at once, I'm pulling a total of 4063 EU/t with a power input of 4096 EU/t. Pack. 7. Basic Machine Casing. Yeah, there is not a single IC2 machine that is worth that many resources, I'ma pass on playing like a blind moron. Lightning struck right next to a machine, and started a fire, which then proceeded to cause the machine to explode.